Hiding In The Dungeon
All four Scribes (two for each player) begin the game protected, inside their respective Dungeons.
Both Scribes and the original King may "hide" inside the Dungeon, meaning that neither a Scribe nor King sitting inside the Dungeon may become captured by the opponent!
But an opponent's playing piece on the main chess board lying near the Dungeon may be captured by a Scribe or King "hiding" inside the Dungeon!!
The original King is the only chess piece that may move from the main playing area to the Dungeon (namely, when the King creates an Alliance).
Both Scribes and King may "hide" inside the Dungeon for the entire game! Moving out of the Dungeon is optional!!
But once a Charlatan King is captured, the original King must then move out of the Dungeon and onto the main chess playing area. If, in such a case, on its next turn the original King is unable to move out of the Dungeon and on the main playing area (because all those squares it may move to are already protected by the opponent and/or occupied by pieces of its own color) then the game is over and the opponent has won!
Once a playing piece moves out of the Dungeon it may not return for the remainder of the game.
The Dungeon's Dark History:
A Word About Real Dungeons
Note that some real dungeons around the world carry with them rather lurid and dark histories, as hideous places of imprisonment, torture and/or execution. Advanced Charlatan Chess® in no way attempts to ameliorate that real reputation, nor does it attempt to foster the seemingly benign reputations of those ancient dungeons around the world apparently lacking similarly recorded histories.
"Dungeon" has become a convenient term to use in modern language when describing virtually any concealed place of man-made construction large enough for human passage and stealth.